2022-06-08
Command Handling in C#
In this dev log, I talked about the design decision and implementation of dispatching network commands in C# with expression tree.
2022-10-20
Metro Cityscape Dev Logs: Rendering
In this dev log, I talked about the implementation of a custom 2D rendering system in Unity
2022-10-01
Metro Cityscape Dev Logs: Persistence
In Metro Cityscape, the server has to persist and stream large amount of client data frequently, this dev log documented my design process of the persistence system.